Hitpoints
Abilities
The Viper
Semi-automatic rifle. Hold to zoom in, increasing damage and accuracy but slowing rate of fire.
Coach Gun
Blast enemies in front of you and knock yourself backwards.
Dynamite
Throw an explosive that detonates after a short delay or immediately when shot.
B.O.B.
Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.
Stadium Powers
Reload Therapy
When you reload or restore ammo, restore 5% of your Life.
Fire at My Fingertips
Dealing weapon damage to burning enemies restores 1 ammo.
My Business, My Rules
When you deal damage to a Burning enemy with The Viper, reduce the cooldown of your abilities by 10%.
What in Tarnation!?
For 250%s after Coach Gun knocks you airborne, aiming with The Viper grants 20% increased Attack Speed and slower fall speed.
Calamity
Using Coach Gun reloads 20% of your Ammo. The restored shots apply Burning, dealing 40 damage over 3s.
Double Barreled
Coach Gun gains an additional charge.
Slow Burn
While scoped, Critical Damage burns enemies for 20% extra damage over 3s.
Controlled Boom
After throwing Dynamite, reactivating the ability causes it to explode after a 0.5s delay. Dynamites that explode mid-air burn for 1s longer.
Out with a Bang
When Dynamite explodes, it spawns 3 sticky explosives that deal 50% reduced damage.
B.O.B. Jr.
B.O.B. costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.
Stacked Sticks
Dynamite has 40% increased Blast Radius and burns 25% faster.
PinB.O.B.
After B.O.B. charges, reactivate Ultimate to charge again. Eliminations reset the charge and add 2s duration.
Story
Backgrounds
min
md
xl+