Hitpoints
Abilities
Peacekeeper
Accurate, powerful revolver. Wildly fire remaining rounds.
Combat Roll
Roll in the direction you're moving to take reduced damage and reload.
Deadeye
Face off against your enemies. Press Q to lock on, then Q or ABILITY 3 to fire.
Stadium Powers
Quick Draw
After using Combat Roll, Peacekeeper's next primary fire can auto-aim within 15m while under cooldown.
Just Roll With It
Combat Roll gains additional 25% damage reduction and heals 25% of your Life over 3s.
Bullseye
Flashbang hits and Critical hits reduces Combat Roll's cooldown by 2s.
Think Flasht
When you start a Combat Roll, leave a Flashbang behind. Flashbang's hinder duration is increased by 50%.
Easy Rider
Eliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.
It's Twelve O'Clock Somewhere...
Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.
Dead Man Walkin'
Enemies below 30% Health have their heads marked. Marked heads are larger and Critical Hits on marked enemies have 50% Weapon Lifesteal.
Full House
Dealing damage with Flashbang reduces Fan the Hammer's spread by 25% for 2s.
Bang Bang
Peacekeeper hits against enemies recently damaged by Flashbang (within 2s) reduce its cooldown by 0.5s.
Buck Wild
Dealing damage with Peacekeeper grants 1% Move Speed for 5s, stacking up to 15 times. At max stacks, gain 10% Damage Reduction.
Barrel Roll
Combat Roll takes you 50% further and deals 65 damage to enemies.
Hot Potato
Flashbang becomes magnetic and has 50% increased throw distance.
Story
Backgrounds
min
md
xl+