Hitpoints
Abilities
Fusion Cannons
Automatic short-range spread weapons.
Light Gun
Automatic weapon.
Boosters
Fly in the direction you are facing.
Defense Matrix
Block projectiles in an area in front of you.
Micro Missiles
Launch a volley of explosive rockets.
Self-Destruct
Eject and overload your mech, causing it to explode after a short time.
Call Mech
Call down a new mech.
Eject!
Eject out of your mech when it is destroyed.
Stadium Powers
Focused Fusion
Fusion Cannon's spread is reduced by 50% and damage falloff range is 20m farther.
Legendary Loadout
Micro Missiles are replaced with 6 Heavy Rockets, which deal 325% more explosive damage and have 100% increased radius.
Overstocked
Gain 1 extra charge of Micro Missiles.
Countermeasures
When you mitigate 150 damage with Defense Matrix, automatically fire 2 Micro Missiles.
Ignition Burst
Boosters knockback applies Burn that deals 60 damage for 3s.
MEKA Punch
While using Boosters, Quick Melee has 50% more Attack Speed. MEKA Punch eliminations reset the cooldown of Boosters.
Tokki Slam
During Boosters, use crouch to slam the ground, dealing damage equal to 25% of your max Armor plus Shield and knocking up enemies hit.
Facetanking
Defense Matrix heals you for 30% of the damage it blocks.
Ultrawide Matrix
Increase the size of Defense Matrix by 50% and its duration by 25%.
Stat Boost
During the first 2s of Boosters, Defense Matrix recovers 125% faster.
Party Protector
When you use Self-Destruct, allies within Self-Destruct radius gain 250 Overhealth for 8s.
Express Detonation
Self-Destruct explodes 15% faster.
Story
Backgrounds
min
md
xl+