Hitpoints
Abilities
Bonespur
Fire a burst of spikes.
Spike Guard
Protect yourself from frontal damage, firing homing spikes at nearby enemies and regenerating ammo.
Violent Leap
Lunge forward. Activate again to slash at enemies, knocking them back.
Jagged Wall
Launch a spiked wall that damages and knocks back nearby enemies.
Downpour
Rain down a torrent of spikes, immobilizing enemies.
Vault
Scale short walls and grab ledges.
Stadium Powers
Bonerot
Ammo gained from Spike Guard deals 20 extra damage. Spike Guard ammo regeneration speed is increased by 25%.
Barbed Shot
Bonespur shots also fire 2 Spike Guard spikes at hit targets for 10 damage.
Needle Storm
Spike Guard now fires at all enemies in front of Hazard.
Twin Fang
After using Violent Leap, your next shot of Bonespur fires a free second shot for 75% damage.
Woof Woof!
Each hit from Violent Leap charges Spike Guard with 10% bonus energy. Gain 15% Extra Spike Guard Resource.
Hit Me Again
Each fired Spike Guard spike hit reduces Violent Leap's cooldown by 0.1s. Spike Guard Movement Speed penalty is reduced by 50%.
Bunny Hop
Using Violent Leap without using Slash refunds 2s of cooldown for Violent Leap and Jagged Wall.
Slasher
Violent Leap's Slash shoots a piercing projectile that deals 80 damage, ignoring enemies within 10m. Violent Leap damage gives 25% more Ultimate Charge.
Off The Wall
When Jagged Wall is spawned, knock back enemies within 8m after 1.5s for 40 damage.
Juiced
When Jagged Wall is spawned, heal all allies within 12m by 100 over 2s.
Fortress
Jagged Wall becomes 35% larger. Jagged Wall knockback applies 25 additional damage.
Bringin' the Pain
Downpour costs 20% less Ultimate Charge. After using Downpour, immediately reset all cooldowns and gain 25% Cooldown Reduction for 10s.
Story
Backgrounds
min
md
xl+