Hitpoints
Abilities
Scattergun
Pump action shotgun.
Commanding Shout
Grants temporary health and movement speed to yourself and allies.
Carnage
Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit.
Rampage
Charge forward. Wounds enemies, dealing damage over time and preventing them from being healed.
Adrenaline Rush
Heal from all damage over time dealt by wounds.
Stadium Powers
Thrill of Battle
Adrenaline Rush also heals allies within 12m for 100% of the amount it heals you.
Royal Bullets
Scattergun critical hit applies Wound for 25 damage over 2s.
Twist The Knife
Scattergun critical hits extend the duration of all Wounds on the target by 2s.
Blade Parade
Holding Jagged Blade charges it, increasing its damage by up to 100% and causing it to knockback.
Cut 'Em, Gracie!
Each enemy hit by Jagged Blade reduces its cooldown by 2s and slowed by 35% for 1s.
Merciless Magnetism
Using Commanding Shout causes your Jagged Blade to home to a target within 25m.
Soaring Stone
Carnage becomes a leaping strike if you jump during its cast time.
Chop Chop
Carnage gains an additional charge but its cooldown reduction per hit is reduced to 1s.
Reckoner's Roar
Using Commanding Shout Wounds enemies within 10m for 30 damage over 3s.
Let's Go Win
Elimination reduces the cooldown of Commanding Shout by 50%.
Bloodcrazed
Rampage and Carnage gives 15% of Max Life as Overhealth per hit, up to 45%.
Bow Down
Rampage now also knocks down enemies hit for 1.5s.
Story
Backgrounds
min
md
xl+