Hitpoints
Abilities
Mediblaster
Burst fire weapon that heals allies and damages enemies.
Pulsar Torpedoes
Press to lock on, then SECONDARY FIRE to fire homing projectiles. Heals allies over time and damages enemies.
Orbital Ray
Call down a ray that travels forward, healing allies and increasing their damage.
Hyper Ring
Deploy a ring that increases movement speed of allies that pass through it.
Glide Boost
Glide horizontally with increased movement speed.
Martian Overboots
While airborne, press SPACE to double jump and hold SPACE to hover.
Stadium Powers
MediMaster
Mediblaster Critical Multiplier increased from 150% to 200% and can now critically hit allies. Critical hits reduce Hyper Ring cooldown by 0.2s.
Stinger
Mediblaster deals an additional 10 damage to enemies over 1s. (Does not stack).
Cosmic Coolant
Pulsar Torpedoes cooldown is reduced by 0.5s for each target it hits.
Medicinal Missiles
Pulsar Torpedoes heal for an extra 30 life and causes allies hit to receive 50% more healing for 3s.
Pulsar Plus
Pulsar Torpedoes gains 1 additional charge.
Torpedo Glide
During Glide Boost, every 50 damage you deal reduces the cooldown of Pulsar Torpedoes by 1s.
Blink Boosts
Glide Boost becomes 3 short charges with 75% reduced duration.
Hyper Healer
Allies affected by Hyper Ring gain 85 Overhealth.
Stellar Focus
While using boosting or hovering, gain 100% more Ultimate Charge from Damage or Healing. Orbital Ray now follows you and has 50% increased duration.
Fission Chamber
While affected by Hyper Ring, Medi-Blaster's fire rate is fully automatic.
Heal Formation
Allies affected by Hyper Ring are healed for 40% of the damage you do.
Orbital Alignment
Enemies inside of Orbital Ray lose 35% Move Speed and float upward. Allies inside of it gain 25% Move Speed.
Story
Backgrounds
min
md
xl+