Hitpoints
Abilities
Sonic Amplifier
Sonic projectile launcher.
Crossfade
Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster.
Amp It Up
Increase the effectiveness of your current song.
Soundwave
Create a short-range blast wave to knock enemies away from you.
Sound Barrier
Create temporary extra health for nearby allies.
Wall Ride
Jump onto a wall to ride along it.
Stadium Powers
Sonic Boom
Sonic Amplifier and Quick Melee Damage heals all allies affected by Crossfade equal to 30% of damage dealt.
Mixtape
When switching to Healing Boost, Crossfade heals for 75% of Crossfade healing for every 1s Speed Boost was active.
Signature Shift
After using an ability or Gadget, restore 10% Max Ammo and your next Sonic Amplifier shot shoots a volley of 6 ammo with 80% increased projectile size.
Fast Forward
While above 50% Move Speed, increase damage by 30%.
Radio Edit
After using Amp It Up, trigger a Sound Barrier with 80% reduced Overhealth.
Vivace
Every 1s you are Wallriding, gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times.
Megaphone
+15% Amp It Up Duration While Amp It Up is active, Crossfade radius is increased by 150%.
Crowd Pleaser
After using Soundwave, heal all allies affected by Crossfade for 33% of Soundwave's damage. This healing is doubled while Amp It Up is active.
Let's Bounce
Soundwave has 25% increased knockback and deals bonus damage equal to 50% of Soundwave's damage if the target hits a wall.
Reverb
After using Soundwave, for 3s you can use Soundwave again at 70% reduced effectiveness.
Beat Drop
20% Ultimate Cost Reduction. Landing on an enemy with Sound Barrier deals up to 250 damage.
Wallvibing
While Wallriding or airborne, gain temporary Overhealth equal to 4% of your life every 1s, up to 40%.
Story
Backgrounds
min
md
xl+