Hitpoints
Abilities
Caduceus Staff
Hold to heal an ally. Hold to increase an ally's damage inflicted.
Caduceus Blaster
Automatic weapon.
Guardian Angel
Fly towards an ally. While in flight, Jump launches you forward, and Crouch launches you upward.
Resurrect
Revive a dead teammate.
Angelic Descent
Fall very slowly.
Valkyrie
Gain the ability to fly. Abilities are enhanced.
Stadium Powers
Threads of Fate
Caduceus Staff chains to your previous target for 3s, at 30% effectiveness.
Battle Medic
After swapping to Caduceus Blaster, deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s.
Renaissance
After succesfully using Resurrect, activate Valkyrie for 5s.
Equivalent Exchange
You have 3 charges of Resurrect with 33% reduced cast time but their cooldowns no longer refresh. Dealing 1,000 Caduceus Blaster damage restores 1 charge.
The Whambulance
When Guardian Angel ends, heal your target for 4 Life for every 1m you traveled.
Triage Unit
When using Guardian Angel on allies below 50% Life, they receive 25% more healing from you for 3s.
Protective Beam
Caduceus Staff targets above 80% Life gain 10% Damage Reduction. Caduceus Staff stays tethered 1s longer to allies not in line of sight.
Serenity
Sympathetic Recovery heals for 10% more and heals you even while you are healing a full health ally.
Distortion
Allies boosted by Caduceus Staff gain 20% Lifesteal.
First Responder
When you Resurrect an ally, you both gain 250 Overhealth for 6s.
Tethered Tourniquet
After swapping to Caduceus Blaster, Caduceus Staff automatically heals allies at 100% effectiveness for every 1s you spent tethered, up to 15s.
Supply Surge
Using Flash Heal grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo, and reduces their cooldowns by 3s.
Story
Backgrounds
min
md
xl+