Hitpoints
Abilities
Biotic Grasp
Hold to heal all allies in front of you. Consumes biotic energy. Long range beam weapon. Damage dealt heals you and replenishes your biotic energy.
Biotic Orb
Launch a bouncing sphere that either heals nearby allies or damages nearby enemies.
Fade
Disappear, move faster, and become invulnerable, but you cannot shoot.
Coalescence
Fire a beam that heals allies and damages enemies.
Stadium Powers
Deconstruction
After you spend 50 Biotic Energy, deal 20% increased damage for 6s.
Ethereal Excision
While aiming at an enemy's head with Biotic Grasp's secondary fire, gain 30% Move Speed, 30% Lifesteal, and restore 100% more Biotic Energy.
Chain Grasp
After using Biotic Orb, Biotic Grasp's secondary fire chains to 2 additional enemies within 10m for 4s.
Cross-Orbal
Biotic Orb launches an additional Biotic Orb of the other type with 60% reduced capacity.
Multiball
Biotic Orb launches 2 additional orbs of the chosen type with 85% reduced effectiveness.
Phantasm
When you use Fade, spawn a stationary copy of the last selected Biotic Orb with 50% reduced duration.
Scientific Deathod
While using Fade, passing through enemies grants 8% Ultimate Charge and Overhealth equal to 15% of your max Life.
Voidhoppers
Fade also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life.
Empowering You
Biotic Grasp's secondary fire can target allies, increasing their damage by 15%.
Optimal Overflow
After you spend 50 Biotic Energy, launch the last selected Biotic Orb with 75% reduced duration.
Precarious Potency
Allies healed by your Biotic Grasp are healed for an additional 25% of Biotic Grasp's healing over 5s.
Destruction's Divide
+25% Coalescence Duration Coalescence can be toggled between pure healing or pure damage, with 30% greater effect.
Story
Backgrounds
min
md
xl+