Hitpoints
Abilities
Heavy Pulse Rifle
Automatic assault weapon.
Sprint
Run faster while moving forward.
Biotic Field
Deploy a field that heals you and your allies.
Helix Rockets
Launch a volley of explosive rockets.
Tactical Visor
Automatically aims your weapon at targets in view.
Stadium Powers
Super Visor
After using Helix Rocket, activate Tactical Visor for 0.5s.
Peripheral Pulse
During Tactical Visor, Pulse Rifle shoots at 1 additional enemy, dealing 50% reduced damage.
Man On The Run
During Sprint, restore 10% of your Ammo every 1s and increase your Max Ammo by 10% until you reload, stacking up to 10 times.
Chaingun
While continuously shooting Pulse Rifle, each shot grants 0.4% Weapon Power, stacking up to 100 times.
Double Helix
Helix Rocket fires a second homing Helix Rocket that deals 70% reduced damage.
Cratered
Increase Helix Rocket explosion radius by 40% and explosion damage by 15%.
Hunker Down
When Helix Rocket deals damage, create a Biotic Field with a 50% reduced duration at your position.
Back Off
Enemies within your Biotic Field take damage equal to 100% of its healing output.
On Me!
Biotic Field moves with you and grants you 20% increased Max Life while active.
Track and Field
During Sprint, Biotic Field cooldown refreshes 150% faster.
Frontliners
Allies in range of your Biotic Field when it spawns gain Overhealth equal to 25% of your max Life for 3s.
Biotic Bullseye
While in Biotic Field, critical hits restore 10% Max Ammo and extend the duration of Biotic Field by 0.5s, up to 5s.
Story
Backgrounds
min
md
xl+