Hitpoints
Abilities
Rivet Gun
Slow firing, long-ranged weapon. Inaccurate but powerful short-range weapon.
Forge Hammer
Swing to repair your turret or damage an enemy.
Deploy Turret
Deploy a self-building turret.
Overload
Gain additional extra health as well as improved attack, movement, and reload speed.
Molten Core
Create pools of molten slag that damage enemies. Deals additional damage to armor.
Stadium Powers
All Grown Up
While Overload is active, Turrets are upgraded 1 Level to a maximum of Level 3.
Swedish Sauna
Molten Core heals allied heroes within it for 50% of Molten Core Damage every 1s.
Magmini
When you use Overload, gain 2 Ammo of Molten Core with 66% reduced damage and duration.
Come Get Yer Armor
When you use Overload, throw 2 Armor Packs that grant Armor equal to 20% of your Max Life. Armor Packs do not stack.
Let Off Some Steam
While Overload is not active, Weapon Damage and Weapon Healing reduces Overload Cooldown by 10%.
Forged In Fire
While Overload is active, every Forge Hammer swing explodes, dealing bonus damage equal to 10% of your Max Life in a 3m radius.
Dwarlord
Overload grants all allies within 5m Overhealth equal to 50% of Overload Overhealth and 10% Attack Speed.
Riveting
Every 5th Rivet Gun shot shoots both your Primary Fire and Secondary Fire. The bonus shot deals 10% reduced damage.
Blacksmith
Hitting an Ally with Forge Hammer heals them for 66% of Forge Hammer damage.
Positive Reinforcement
When a Turret is placed, it gains 200 Overhealth for 5s. Forge Hammer hits on Turrets grant you 10 Overhealth for 3s, up to 50.
Turriplets
You can have 3 Turrets active. They start at Level 1, have 50% Health and 66% Attack Speed, and can be upgraded temporarily with Forge Hammer hits for up to 15s.
Clocked
Turret damage marks enemies for 8s. Gain 25% Weapon Lifesteal and 15% increased Weapon Damage against marked enemies.
Story
Backgrounds
min
md
xl+