Hitpoints
Abilities
Tesla Cannon
Electric frontal-cone weapon. Hold to charge, release to fire focused electricity.
Jump Pack
Leap forward into the air. Landing on an enemy damages them.
Barrier Projector
Deploy a protective energy dome.
Primal Rage
Gain immense health, but you can only leap and punch enemies.
Stadium Powers
Circuit Breaker
Electric damage is increased by 2%. Gain 15% of Electric damage as Overhealth, up to 100.
Electro Cluster
+20% Tesla Cannon Primary Fire Max Range. Tesla Cannon's Primary Fire deals 2% increased damage per enemy being hit.
Lightning Rod
Hits with Tesla Cannon's fully charged secondary fire bounce to all other enemies within 6m for 75% damage.
Volatile Volt
Tesla Cannon's secondary fire can critically hit for 200% damage.
Primal Punch
Melee or Jump Pack Eliminations reset Jump Pack cooldown. For every 25 Armor you have, gain 3% Melee damage.
Moon Landing
Heal for 7% of Max Life per enemy damaged by Jump Pack's landing.
Lunar Leap
Gain 2% bonus Ultimate Charge per enemy damaged by Jump Pack's landing. While using Jump Pack, gain 5% of Max Life as Overhealth every 1s, up to 100.
Pocket Projector
Activating Barrier Projector attaches an additional, smaller Barrier Projector to Winston with 5% health.
Tesla Field
Enemies within Barrier Projector take 40 Electric damage every 1s.
Surge Protector
Allies within Barrier Projector gain 25 temporary Overhealth every 1s, up to 100.
Primal Slam
While using Jump Pack, press jump to quickly slam toward your current facing direction. During Primal Rage, slam speed is increased by 50%.
Thick Skin
+25% Starting Ultimate Charge. When activating Primal Rage, Winston gains additional Armor equal to 100% of Max Armor.
Story
Backgrounds
min
md
xl+